LMP Client v1.0.1 (build 19) Update Pushed

by admin on Mar.24, 2010, under Community

LMP Client v1.0.1 build 19 has been uploaded. This releases adds several new exciting changes to the client as well as several bug fixes.

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What’s new:

  • Added support for Ultima Online: Stygian Abyss (note: pings reported while in the game shards menu are not accurate and do not reflect your actual in-game ping; they are just from your client to their shard servers, and do not traverse the LMP tunnel).
  • Provisions for selecting game realms (and sometimes auto-detecting them) were added, which can be used to pick a zone closest to your realm.
  • Gateway selection now takes place through “zones”, which are collections of gateways in the same data center.
  • Client can still map a zone to a gateway if the master is down.
  • Zones are auto-balanced; the gateway in the zone that is the best fit for taking a new user will be given to the next client.
  • Re-sync and gateway pings now take place after a game session ends, instead of just on startup.
  • Default games/gateways are no longer used — if a client cannot synchronize to the master at first start-up, they are told to fix their Internet connection and the client exits immediately.
  • Amended tunnel rules for Champions Online to fix issue where a game session is not always tunneled.
  • Added client-side check for current version that can be ignored by the user.
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